Friends and Console-Gaming Aggression : The Role of Friendship Quality, Anger, and Revenge Planning

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Publikace nespadá pod Fakultu sportovních studií, ale pod Fakultu sociálních studií. Oficiální stránka publikace je na webu muni.cz.
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WRIGHT Michelle

Rok publikování 2019
Druh Článek v odborném periodiku
Časopis / Zdroj Games and culture
Fakulta / Pracoviště MU

Fakulta sociálních studií

Citace
www https://journals.sagepub.com/doi/full/10.1177/1555412017720554
Doi http://dx.doi.org/10.1177/1555412017720554
Klíčová slova gaming console; aggression; friendship; friendship quality; anger; revenge planning; adolescent; dyad; actor–partner interdependence model
Přiložené soubory
Popis In the context of the actor–partner interdependence model, this study examined the influence of friendship quality on console-gaming aggression (i.e., verbal aggression, camping, trolling) and how such associations might be mediated by anger and revenge planning. These associations were examined among 51 pairs of friends in eighth grade, who regularly play online first-person shooters together. Results indicated that poor friendship quality was related positively to verbal aggression, trolling, and camping. In addition, these relationships were mediated by anger and revenge planning. These findings suggest that friendship quality, anger, and revenge planning are important in adolescents’ aggressive behaviors through first-person shooters.
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