Towards a Taxonomy of In-Game User Interface Visualizations

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Authors

MASÁR Dominik KRIGLSTEIN Simone

Year of publication 2024
Type Article in Proceedings
Conference Proceedings of the 27th International Academic Mindtrek Conference (Mindtrek '24)
MU Faculty or unit

Faculty of Informatics

Citation
web https://dl.acm.org/doi/10.1145/3681716.3689454
Doi http://dx.doi.org/10.1145/3681716.3689454
Keywords Interface, Taxonomy, Visualization, Categorization
Description Visualizations in video games are one of the key elements of the user interface between the game and the players. They offer players important information about the status of the game, their surroundings, and their own character(s). Since there exist different ways in which in-game data can be visualized, it can be helpful for game designers, developers, and researchers to have an overview in order to show different ways in which in-game visualizations can be used for game interfaces. In this paper, we will investigate how visualizations that are used as interface elements can be categorized, in order to propose an initial version of a taxonomy for in-game user interface visualizations.
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