Technologie eye-trackingu v imerzivní virtuální realitě: Možnosti a limity v interkulturním výzkumu
Title in English | EYE-TRACKING TECHNOLOGY IN IMMERSIVE VIRTUAL REALITY: POSSIBILITIES AND LIMITATIONS IN CROSS-CULTURAL RESEARCH |
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Authors | |
Year of publication | 2020 |
Type | Article in Proceedings |
Conference | PhD existence 2020. Člověk a čas. Československá psychologická konference (nejen) pro doktorandy a o doktorandech: Sborník odborných příspěvků |
MU Faculty or unit | |
Citation | |
Web | https://phdexistence.cz/wp-content/uploads/2020/06/PhdExistence2020.pdf |
Keywords | cross-cultural research; eye-tracking; virtual reality; distribution of attention |
Description | Experimental designs are always limited by the possibilities of technological solutions used for data collection. This paper aims at presenting hardware and software solution for eye-tracking implemented in an immersive virtual reality device, which was designed for the purpose of a cross-cultural study. This study focuses on differences in visual perception, and distri-bution of attention on focal objects and the scene’s background is the main parameter to measure. As for hardware, eye-tracking kit by Pupil Labs and HTC Vive Pro head mounted display were used. The experimental stimuli including eye-tracking data collection component were created in the Unity engine. This paper presents inter alia the nature of the collected eye-tracking data and selected options for their analysis. |
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